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Post by corpsert on Jun 24, 2009 8:27:29 GMT -5
Updated map in my old post. If TehSpectre could tell us his team's location, that would be pretty great.
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Post by corpsert on Jun 24, 2009 8:52:08 GMT -5
The Millstone also apparently has a passage open to the east as well.
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Post by corpsert on Jun 24, 2009 8:55:53 GMT -5
Oh, and the pathfinders are in the center, not the crater. Update to come after work.
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Post by iamtheaznman on Jun 24, 2009 15:38:36 GMT -5
I'm thinking something like this for today: Obviously its missing some teams like Tentacoo Wape and CC but this is what it is: This allows us to trap The Lookouts, Murderbeast, Davidbowie Fanclub, and depending on what the crater teams do potentially we should be able to funnel crazies into trapped rooms tomrorow. Let me know what you all think. Doing this we should kill Unearthly Stew and Darian so we can get three trap kills tomorrow.
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ebfan
New Member
Posts: 17
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Post by ebfan on Jun 24, 2009 15:50:55 GMT -5
Correct me if I am wrong, but I believe we can remove at most two paths from an area in a given night. So the trapping at 17 wouldn't be legal. Maybe instead of the 17/22 path you could remove the 22/23 path. Then that entire group of teams would be stuck going down a one-way path.
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Post by iamtheaznman on Jun 24, 2009 15:56:37 GMT -5
Bah I forgot about that. Yeah I guess we'll funnel them around the outside then. We should still kill Darian to get a trap kill tomorrow, but I guess our other target could be someone else. This could actually be better. If all the teams move into The Story on the Wall, we can trap all of them between the Well and Story tomorrow. People with crazies will get into the wall and those without will stay in Story. We have 3 kills until this and the 5 teams optimists are: Obbi - Optimistic Unearthly Stew - Optimistic Which means we can kill those two tomorrow pending on if their team does funnel south.
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Post by Orange Crazy on Jun 24, 2009 17:16:14 GMT -5
I like the new plan actually. Go GO
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Post by corpsert on Jun 24, 2009 20:24:17 GMT -5
I've corrected the old map.
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Post by shadowthomas on Jun 24, 2009 21:42:43 GMT -5
My team will be in 12 tomorrow so watch out. If they reach the exit then they'll know there's a goblin in the group.
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Post by iamtheaznman on Jun 24, 2009 21:49:06 GMT -5
The exit will only be at 11 for tonight/tomorrow day so by the team your team is in 12 they wont be able to reach the exit as it will have already moved.
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Post by shadowthomas on Jun 24, 2009 21:59:53 GMT -5
ah i was reading the map incorrectly then.
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Post by iamtheaznman on Jun 24, 2009 22:01:56 GMT -5
In case I die tonight, heres somethings to remember:
You can trap teams with crazies by making it so that the room they run into becomes a trap that night.
Kill Optimists the night before you trap their team.
You can only remove two paths.
Lead the teams around the west/southwest and funnel them around the map.
Make sure that you kill anyone you think is a special. It seems factions may not have started networked but by now I'm sure many people are starting to create networks. You can normally find post associations between dead faction members and surviving people, leading you to other faction members.
Do the whole goblins are neutral and just need to kill other factions thing if you get voted out. That might get maze runners to help us.
Remember the Exit only stays in a place for one night, so they have to move to that location the night before it moves there (i.e. for tonight a team would have to be at 12 and move west as their action to reach the exit and escape).
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Post by corpsert on Jun 24, 2009 22:24:58 GMT -5
Going to bed.
Tomorrow's map update will probably come in the morning.
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mrdef
New Member
Posts: 27
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Post by mrdef on Jun 25, 2009 0:29:50 GMT -5
In the pm I got my team said they were 1 south and 1 east, so that would be the dark path.
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Post by iamtheaznman on Jun 25, 2009 0:38:06 GMT -5
First draft plans for tonight: Corpse when you update the map, can you throw in all the teams in the right places/throw in these draft commands?
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Post by iamtheaznman on Jun 25, 2009 0:45:41 GMT -5
Using this, we should be able to disconnect the southwest rooms and get some kills in two days. Then we can reconnect them, then disconnect them again the next night, netting us 5 trap kills every other night.
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ebfan
New Member
Posts: 17
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Post by ebfan on Jun 25, 2009 7:10:47 GMT -5
Sounds like a good plan to me.
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Post by iamtheaznman on Jun 26, 2009 13:04:37 GMT -5
Assuming the Lucky Cartographers go East like I assume they will, I think this is our plan for tonight: If they go South, then we should probably do this one:
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Post by iamtheaznman on Jun 26, 2009 23:51:31 GMT -5
Rough Map for Today:
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mrdef
New Member
Posts: 27
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Post by mrdef on Jun 27, 2009 15:48:03 GMT -5
TW is in the split path
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Post by shadowthomas on Jun 27, 2009 16:43:30 GMT -5
Mongoose is in the dungeon btw...
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Post by iamtheaznman on Jun 28, 2009 16:04:14 GMT -5
New map given Mr. D's team not moving:
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