|
Post by iamtheaznman on Jun 26, 2009 23:31:02 GMT -5
So I think Blarney has outlived his usefulness. We also need to kill some other peoples.
|
|
|
Post by iamtheaznman on Jun 26, 2009 23:34:57 GMT -5
Same with Kime.
Also post movement info here:
Shitheels in:
The Wide Path
Exits:
North - A wall East - An open path South - An open path West - An open path
I SWEAR YOU ALL BETTER POST YOUR MOVEMENTS.
|
|
|
Post by iamtheaznman on Jun 26, 2009 23:48:09 GMT -5
Suggestions:
Trap kills on: AdVenture - Infidel Insanity - Dac Vin
Goblin Kills: Blarney Kime
|
|
|
Post by iamtheaznman on Jun 26, 2009 23:56:10 GMT -5
Also no seers/vigs/whatever humans are whee!
|
|
|
Post by iamtheaznman on Jun 27, 2009 0:03:41 GMT -5
Daemons can leave now aka Malkor/Keika.
We should bear that in mind for later.
|
|
|
Post by Goblin Kay on Jun 27, 2009 3:54:25 GMT -5
You waited for the northern path to open, but it never did.
You are in:
The Tunnel
Exits:
North - A wall East - An open path South - A wall West - A wall
Reading those PMs from Daius is painful.
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 27, 2009 5:45:18 GMT -5
You are in:
The Split Path
Exits:
North - An open path East - An open path South - An open path West - An open path
the exit is 3 turns away
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 27, 2009 5:45:37 GMT -5
Sorry was with my gf yesterday and she has no computer, she broke her mac
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 27, 2009 5:54:06 GMT -5
I'm off to work but I shall inform you what my team does whenever I figure it out.
|
|
|
Post by Orange Crazy on Jun 27, 2009 6:02:33 GMT -5
You attempted to go north, but the path closed before you!
Fortunately, Crown Axe was CRAZY and pulled you all through before the pathway closed.
You are in:
The Shattered Doorway
Exits:
North - A wall East - A wall South - A wall West - A wall
You are trapped! One of you will die tomorrow!
|
|
|
Post by Orange Crazy on Jun 27, 2009 6:50:49 GMT -5
sky captain: "Bah. People who are specials shouldn't go inactive. Especially when they're on my team."
|
|
|
Post by iamtheaznman on Jun 27, 2009 10:00:24 GMT -5
I probably won't be back later but I left a map and some kill suggestions.
|
|
|
Post by Goblin Kay on Jun 27, 2009 10:09:56 GMT -5
Shanic is a special, I think.
I feel terrible. My team seem to trust me implicitly, and I am fucking them over horribly.
So, are we getting rid of the exit to the zone the Pathfinders are in and starting to kill them, or are we leaving them alive for the time being as they seem to suspect nothing and will do whatever I tell them? Might be better off killing the people that matter.
If we open a pathway towards the exit, and let the Pathfinders start to walk that way, it could help keep the suspicion off me for the time being?
|
|
|
Post by shadowthomas on Jun 27, 2009 10:56:21 GMT -5
The rest of team is inactive but we're/i'm now in the Dungeon.
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 27, 2009 15:47:08 GMT -5
My team is staying put because we can't be trapped.
|
|
|
Post by Orange Crazy on Jun 27, 2009 18:15:45 GMT -5
Suggestions: Trap kills on: AdVenture - Infidel Insanity - Dac Vin Goblin Kills: Blarney Kime I was actually thinking I was going to disagree with you, but these are who I want dead tonight as well. 4 genius targets mauhahaha
|
|
|
Post by Orange Crazy on Jun 27, 2009 18:30:29 GMT -5
Sent in:
Trap kills: Dac Vin Infidel
Kills: MrBlarney Kime
Move the exit to the Crater.
Take out: 1/6 1/2 4/9 9/14 14/19
Add: 16/21 21/22 24/25 19/20
I think this will work fine, unless we needed to add 22/23... in which case I will add tht instead of 19/20
|
|
|
Post by corpsert on Jun 27, 2009 22:34:44 GMT -5
You are in:
The Crumbling Path
Exits:
North - An open path East - A wall South - An open path West - A wall
|
|
|
Post by Orange Crazy on Jun 27, 2009 23:31:38 GMT -5
Fuck I'm not sure I like the day extending. CorpseRT you will likely die today.
I'm not sure we will be able to convince anyone that goblins arn't mafia though, so idk if it is worth it to try.
|
|
|
Post by corpsert on Jun 27, 2009 23:44:29 GMT -5
Yeah, so if we want to push a story about the goblins, what do we want to try?
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 28, 2009 0:03:43 GMT -5
I really doubt they are going to believe we aren't mafia just sayin
|
|
|
Post by corpsert on Jun 28, 2009 0:19:59 GMT -5
Yeah, I know.
I'm thinking of maybe throwing out the idea that the minotaurs are also mafia (and it's in our win condition to take them out) if things are looking bad for me tomorrow.
|
|
|
Post by iamtheaznman on Jun 28, 2009 2:34:21 GMT -5
I think the best idea is to do something like this:
"Alright, I'm probably going to die, but we are NOT the Mafia, we are a faction of 6 people. Our only goal is to kill all the other Faction Members, and we should be getting REALLY close to that. Once that is accomplished we automatically escape the maze, if a faction member escapes before we kill them all we lose. I assume after we are gone, the maze method will be handled via RNG or the Minotaur or something. Rage/Kime/Minotaur contact us, there are only a few faction members left. I assume you three's win condition should be helped by us escaping the Maze, and we should vote out B:L instead. The other faction members are mostly known by people and with our two kills/rage/minotaur/trap kills, it should allow my faction to exit the maze quicker then it will take for you to find my other 3 hidden partners. The faster we exit, the less Maze Runners will be caught in the crossfire."
|
|
mrdef
New Member
Posts: 27
|
Post by mrdef on Jun 28, 2009 5:34:56 GMT -5
It sounds nice, but as a villager I would be like, oh he admitted he's mafia do not listen to him. vote him out and kill him
|
|
|
Post by Orange Crazy on Jun 28, 2009 12:01:14 GMT -5
It sounds nice, but as a villager I would be like, oh he admitted he's mafia do not listen to him. vote him out and kill him Yeah exactly. IDK what the best play here is.
|
|